The formidable Vulturkrah - the horror of all living things, the destroyer of the island of Serpentine Tooth, decides to take over all of Skyrim. But his plans may not come true! After all, a team of warriors hardened in bloody battles, led by you, Dovahkiin, enters into battle with him. The fate of all of Tamriel depends only on you, and millions of innocent people look to you with hope! You will go on an exciting journey to the island of Snake Tooth to stop the formidable tyrant. This path is long and full of dangers, but a great reward awaits you!

Peculiarities:
- Large quest line with well-developed characters and several side branches
- A huge new island with its own map and many places to explore
- New weapons, new spells
- About 30 new characters
- 17 new quests: 2 main and 15 additional.
- About 500 lines of voiced dialogue
- New city
- The player’s house is a whole fort with the ability to improve it
The quest will begin when Theodine Bien, a courier for the Imperial Eastern Company, talks to you.

Start of the quest:
1. You must reach level 10 and begin the main quest - receive the call of the Greybeards.
2. It is better to be in any city during the day so that the courier can find you.

Installing the mod:
Standard. Manually, or through any mod manager. Removal using the same methods.


WYRMSTOOTH

Version 1.10

Plot

The Eastern Imperial Company hires Dovahkiin to destroy a dragon that is interfering with trade in Skyrim. But could it be that the flying monster is wreaking havoc for a reason - perhaps it is part of something much more sinister?

A masterfully directed and fully voiced quest line will take you out of Skyrim and into the large island of Serpent's Tooth. You will have to fight your way through new lands and dungeons and win a difficult battle.

The quest is intended for players level 10 and above who have progressed through the main Skyrim storyline (they must be summoned by the Greybeards). The Imperial messenger, Theodin Bien, will deliver you a letter asking you to report to the Prancing Mare tavern in Whiterun. The task seems simple - you need to defeat the troublesome dragon. But perhaps there will be complications on the way to solving it...

Main Features
  • A new quest line, culminating in an impressive battle with a dragon.
  • A new, hand-made huge island with many remarkable places, which an island map with markers will help you explore.
  • Join three new companions and battle through one of Tamriel's largest dungeons.
  • Solve the riddle by mastering the mind of the draugr!
  • Develop an abandoned imperial fort and make it your new home.
  • More than 30 new unique characters.
  • 17 new quests: 2 from the main storyline and 15 side quests.
  • Over 200 voiced lines of dialogue.
  • Portable bear traps, which you can buy from Ja'Shavi-Dar.
  • Bardic instruments that you can play.
  • New Shout: Fiik Lo Sah (Phantom Form)
  • New spells to summon draugr and a number of others.
  • New ingredients.
Installation

Unzip the contents of the archive into your "Skyrim/Data" folder. Below are possible paths to this folder:

C:\Program Files\Steam\steamapps\common\skyrim\data

On 64-bit Windows versions:
C:\Program Files (x86)\Steam\steamapps\common\skyrim\data

2. Make sure that the following files are present in the "Data" folder:

  • Wyrmstooth.esp
  • www.wyrmstooth.bsa
  • Wyrmstooth.ini

3. Launch Skyrim Launcher or your plugin manager and include the "Wyrmstooth.esp" file.

4. Launch the game.

5. To start the quest, wait until Theodin Bien (imperial messenger) finds you or talk to Luri Lior, who can be found in the Prancing Mare in Whiterun.

Always save your game before installing a new mod, and create a new save after installation. If something goes wrong, you can always return to an earlier saved game.

If you have already started playing an earlier version of Wyrmstooth, it is recommended that you complete the quest "Mound of the Serpent" before updating.

If you make any changes to the ini file, always make it backup copy or document changes, even if they are minor.

Frequently Asked Questions

Q: What version of Skyrim do I need?

A: Version 1.8 or higher.

Q: Is Dawnguard, Hearthfire or Dragonborn required to play Wyrmstooth?

A: No, none of these DLCs are required to play Wyrmstooth.

Q: Do I need any additional mods or SKSE to play?

A: No, you don't need anything except Skyrim.

Q: What ENB was used to take screenshots?

A: I used K ENB when taking screenshots.

Q: I really liked this mod, how can I show my gratitude?

A: Tell your friends about this mod, endorse it on the mod page, vote for the mod on the Nexus website. I also accept donations via PayPal.

Q: Is the mod stable?

A: The mod has been thoroughly tested. There are no bugs that interfere with the passage, but stability may depend on your Skyrim configuration and other installed mods.

Q: Is Wyrmstooth development complete?

A: If serious errors are found, version 1.10 may appear. Follow Wyrmstooth Twitter.

Q: How much time did you spend developing the mod?

A: About 1600-1700 hours.

Q: How can you use snake stone and brimstone?

A: I originally planned to add new craftable weapons and armor, but the blacksmithing material categories are hard-coded and Wyrmstooth is already close to the maximum size allowed on Steam.

Q: Can I create mods for Wyrmstooth?

A: You can create plugins that use Wyrmstooth.esp as the master file, but you are NOT ALLOWED to modify Wyrmstooth.esp or Wyrmstooth.bsa.

Troubleshooting

Please keep in mind that while Wyrmstooth has been thoroughly tested, other mods, utilities or ini settings may affect its performance and stability. With that said, in the section below I have tried to cover all the issues mentioned.

Q: Okay, the mod is installed. How to start the quest line?

A: The quest begins as soon as you reach level 10 and your character is summoned by the Greybeards as part of the main Skyrim storyline. An Imperial messenger named Theodin Bien will find you. He comes out of the Prancing Mare in Whiterun and walks towards you. You'll likely run into him if you head to Whiterun along one of the main roads. You can also just wait in any of the main cities for 24 hours and he will find you. However, no matter where you are, he will get to you eventually.

Q: I can't find Theodin Bien. Is there another way to start the quest?

A: You can bypass this stage by immediately talking to Luri Lior in the Prancing Mare, in Whiterun, if you meet the requirements described above for starting the quest (your character is level 10 or higher, and has already been summoned by the Greybeards). Luriy Lior does not leave the Prancing Mare, so you can easily find him.

Q: I can't find Theodin Bien or Luri Lior in The Prancing Mare. How to start the quest?

A: Open the console with the ~ key and run the following command (type the text, press Enter and close the console with the ~ key):

setstage wtdragonhunt 10

This team will begin the quest "Dragon Hunt". Use the quest marker to find Luria. It also makes sense to disable any mods that modify the Prancing Mare Tavern, as they may remove markers needed for both Wyrmstooth and Skyrim to function.

Q: The setstage wtdragonhunt 10 command did nothing.

A: If the quest does not start after executing the console command, then Wyrmstooth is not installed correctly. Make sure that the Wyrmstooth.esp file is included, and also read the section describing the installation.

Q: When entering or leaving the Serpent's Tooth Mound location, the game crashes to the desktop or the game freezes.

A: Make sure the Wyrmstooth.ini file is present in the Data folder. This ini file has been updated with the necessary fix to prevent this error.

Q: I previously disabled grass in the game settings, but after installing the mod it appeared again.

A: The game engine contains a bug due to which grass is not displayed in any worlds added by user mods. The fix is ​​included in the Wyrmstooth.ini file, but if you want to disable the grass display to improve performance, open the mentioned file and change the line bAllowCreateGrass=1 to bAllowCreateGrass=0. You will find the Wyrmstooth.ini file in the Data folder.

Q: We arrived at Serpent's Tooth, but something went wrong. Luri doesn't move or say anything, or he wanders between Serpent's Tooth Port and Fort Moonwatch.

A: Something went wrong and the quest scene in the port did not start. Ignore Luriy and follow to the mound, as soon as you read the robber's diary, the quest will be updated and, after some time, Luriy and the mercenaries will be next to you.

Q: How do I return to Skyrim from the Serpent's Tooth?

A: You can use the new map markers to fast travel. These markers will appear after arriving on the island for the first time.

Q: Sometimes Luri stays in the Prancing Mare when he should be in Solitude.

A: If a bard plays a song in a tavern, then Luri could join the audience. Just ask the bard to rest and Luri will go where he should.

Q: How to open the passage down in the crypt?

A: Once all the draugr in the final room are destroyed, the passage down will open automatically. Sometimes the Draugr Remaining Counter can become disrupted if you revive a dead Draugr. In addition, next to the “boss” sarcophagus you will find a lever, which also opens the grate blocking the path down and the treasury.

Q: After falling into the Frosty Mist, my companion got lost.

A: The companions will join you again after you return to the surface using the Dwemer elevator.

Q: Albertor does not help me get through the closed gate.

A: Updating Wyrmstooth during playthrough may disrupt Albertor's trigger. Run the console command:

setstage wtbarrowofthewyrm 130

Then talk to Albertor again. He should mention a "small problem". Completing the quests "Swaddle Me" or "Uninvited Guests" will not help him open the grate.

Q: The game freezes when loading the Frosty Mist location - Luminator.

A: Try lowering the game's graphics settings temporarily until you meet the dragon and rise to the surface. Some graphic mods or ini settings may affect the loading of this interior. If you made changes to the ini file to remove LOD landscape flickering, you may need to revert back the previous values.

Q: After arriving at Serpent's Tooth, the game periodically crashes.

A: Some sound mods can cause similar problems. It seems that this is an engine bug where, if an attempt to read an audio file fails, the game simply ends with an error.

Q: I can't talk to the wolf, Failora.

A: Known issue. I think that the actor’s state is not “reset” after the fight. One solution is to fast travel to any neighboring location and then return back. Or do it on Failor console commands disable and enable. The Unofficial Skyrim Patch seems to solve this problem.

Q: Luriy doesn’t take me to the Serpent’s Tooth, after talking with him in Solitude he leaves.

A: This issue is caused by updating the mod after starting the Dragon Hunt quest but before completing the Serpent's Mound quest. Do not upgrade Wyrmstooth until the main storyline is completed.

Compatibility

Below is a list of what was changed in the original game. This information is provided for other mod developers to prevent possible problems compatibility. New links created by this mod start with the prefix WT as part of the naming convention. Changes to the original locations were kept to a minimum to avoid potential problems.

World:
Tamriel

Worlds in Tamriel:
SolitudeRedWaveExterior (-17.22)

Locations:
SolitudeDocksLocation

Offers

If you encounter any problems, please send me a message with detailed description via SkyrimNexus or email at wyrmstooth at gmail.com

If you liked the mod, don't forget to vote for it on SkyrimNexus!

The Eastern Imperial Company hires Dovahkiin to destroy a dragon that is interfering with trade in Skyrim. But could it be that the flying monster is wreaking havoc for a reason - perhaps it is part of something much more sinister?

A masterfully directed and fully voiced quest line will take you out of Skyrim and into the large island of Serpent's Tooth. You will have to fight your way through new lands and dungeons and win a difficult battle.

The quest is intended for players level 10 and above who have progressed through the main Skyrim storyline (they must be summoned by the Greybeards). The Imperial messenger, Theodin Bien, will deliver you a letter asking you to report to the Prancing Mare tavern in Whiterun. The task seems simple - you need to defeat the troublesome dragon. But perhaps there will be complications on the way to solving it...

Main features:

  • A new quest line, culminating in an impressive battle with a dragon.
  • A new, hand-made huge island with many remarkable places, which an island map with markers will help you explore.
  • Join three new companions and battle through one of Tamriel's largest dungeons.
  • Solve the riddle by mastering the mind of the draugr!
  • Develop an abandoned imperial fort and make it your new home.
  • More than 30 new unique characters.
  • 17 new quests: 2 from the main storyline and 15 side quests.
  • Over 200 voiced lines of dialogue.
  • Portable bear traps, which you can buy from Ja'Shavi-Dar.
  • Bardic instruments that you can play.
  • New Shout: Fiik Lo Sah (Phantom Form)
  • New spells to summon draugr and a number of others.
  • New ingredients.
  • New musical compositions.

Installation:

1. Unpack the contents of the archive into your "Skyrim/Data" folder. Below are possible paths to this folder:
...\Steam\steamapps\common\skyrim\data

2. Make sure that the following files are present in the "Data" folder:

  • Wyrmstooth.esp
  • www.wyrmstooth.bsa
  • Wyrmstooth.ini

3. Launch Skyrim Launcher or your plugin manager and include the "Wyrmstooth.esp" file.

4. Launch the game.

5. To start the quest, wait until Theodin Bien (imperial messenger) finds you or talk to Luri Lior, who can be found in the Prancing Mare in Whiterun.

Q: Okay, the mod is installed. How to start the quest line?

A: The quest begins as soon as you reach level 10 and your character is summoned by the Greybeards as part of the main Skyrim storyline. An Imperial messenger named Theodin Bien will find you. He comes out of the Prancing Mare in Whiterun and walks towards you. You'll likely run into him if you head to Whiterun along one of the main roads. You can also just wait in any of the main cities for 24 hours and he will find you. However, no matter where you are, he will get to you eventually.

Q: I can't find Theodin Bien. Is there another way to start the quest?

A: You can bypass this stage by immediately talking to Luri Lior in the Prancing Mare, in Whiterun, if you meet the requirements described above for starting the quest (your character is level 10 or higher, and has already been summoned by the Greybeards). Luriy Lior does not leave the Prancing Mare, so you can easily find him.

Q: I can't find Theodin Bien or Luri Lior in The Prancing Mare. How to start the quest?

A: Open the console with the ~ key and run the following command (type the text, press Enter and close the console with the ~ key):

setstage wtdragonhunt 10

This team will begin the quest "Dragon Hunt". Use the quest marker to find Luria. It also makes sense to disable any mods that modify the Prancing Mare Tavern, as they may remove markers needed for both Wyrmstooth and Skyrim to function.

Q: The setstage wtdragonhunt 10 command did nothing.

A: If the quest does not start after executing the console command, then Wyrmstooth is not installed correctly. Make sure that the Wyrmstooth.esp file is included, and also read the section describing the installation.

Q: When entering or leaving the Serpent's Tooth Mound location, the game crashes to the desktop or the game freezes.

A: Make sure the Wyrmstooth.ini file is present in the Data folder. This ini file has been updated with the necessary fix to prevent this error.

Q: I previously disabled grass in the game settings, but after installing the mod it appeared again.

A: The game engine contains a bug due to which grass is not displayed in any worlds added by user mods. The fix is ​​included in the Wyrmstooth.ini file, but if you want to disable the grass display to improve performance, open the mentioned file and change the line bAllowCreateGrass=1 to bAllowCreateGrass=0. You will find the Wyrmstooth.ini file in the Data folder.

Q: We arrived at Serpent's Tooth, but something went wrong. Luri doesn't move or say anything, or he wanders between Serpent's Tooth Port and Fort Moonwatch.

A: Something went wrong and the quest scene in the port did not start. Ignore Luriy and follow to the mound, as soon as you read the robber's diary, the quest will be updated and, after some time, Luriy and the mercenaries will be next to you.

Q: How do I return to Skyrim from the Serpent's Tooth?

A: You can use the new map markers to fast travel. These markers will appear after arriving on the island for the first time.

Q: Sometimes Luri stays in the Prancing Mare when he should be in Solitude.

A: If a bard plays a song in a tavern, then Luri could join the audience. Just ask the bard to rest and Luri will go where he should.

Q: How to open the passage down in the crypt?

A: Once all the draugr in the final room are destroyed, the passage down will open automatically. Sometimes the Draugr Remaining Counter can become disrupted if you revive a dead Draugr. In addition, next to the “boss” sarcophagus you will find a lever, which also opens the grate blocking the path down and the treasury.

Q: After falling into the Frosty Mist, my companion got lost.

A: The companions will join you again after you return to the surface using the Dwemer elevator.

Q: Albertor does not help me get through the closed gate.

A: Updating Wyrmstooth during playthrough may disrupt Albertor's trigger. Run the console command:

setstage wtbarrowofthewyrm 130

Then talk to Albertor again. He should mention a "small problem". Completing the quests "Swaddle Me" or "Uninvited Guests" will not help him open the grate.

Q: The game freezes when loading the Frosty Mist location - Luminator.

A: Try lowering the game's graphics settings temporarily until you meet the dragon and rise to the surface. Some graphic mods or ini settings may affect the loading of this interior. If you made changes to the ini file to remove LOD landscape flickering, you may need to revert back the previous values.

Q: After arriving at Serpent's Tooth, the game periodically crashes.

A: Some sound mods can cause similar problems. It seems that this is an engine bug where, if an attempt to read an audio file fails, the game simply ends with an error.

Q: I can't talk to the wolf, Failora.

A: Known issue. I think that the actor’s state is not “reset” after the fight. One solution is to fast travel to any neighboring location and then return back. Or run the disable and enable console commands on Failor. The Unofficial Skyrim Patch seems to solve this problem.

Q: Luriy doesn’t take me to the Serpent’s Tooth, after talking with him in Solitude he leaves.

A: This issue is caused by updating the mod after starting the Dragon Hunt quest but before completing the Serpent's Mound quest. Do not upgrade Wyrmstooth until the main storyline is completed.






Have dragons long seemed something ordinary to you? And it’s true, few of them are endowed with their own name and their own opinion. But not this time! Vulturkrah - the horror of the hold, Vulturkrah - the destroyer of the Fang of the Wyrm has far-reaching plans. However, those who will oppose him are far from newbies. A team of the best professional mercenaries that you have to assemble during the quest, and you are the mighty Dovahkiin, the only one who is able to openly fight the dragon. Your path is long and full of adventures, but you can do it! Your goal is the Fang of the Wyrm and a huge reward!

Peculiarities:
- Large quest line with well-developed characters and several side branches
- Huge new island with a normal map and places to explore
- New weapons, new spells
- About 30 new characters
- 17 new quests: 2 main and 15 additional.
- About 500 lines of voiced dialogue
- New city
- Exciting adventures in the legendary Dimfrost abyss
- Full character voice acting (English)
- A house for the player - a whole fort with the possibility of improvement
The quest will begin when Theodine Bien, a courier for the Imperial Eastern Company, talks to you.

Notes:
1. To start the quest, you must reach level 10 and start the main quest - receive the call of the Greybeards, at a minimum.
2. It is better to be in the city during the day so that the courier can find you.
3. The mod does not require any plugins to work, however, it is quite conflicting. Save constantly so that you have somewhere to roll back if the quest fails.
4. If at the end of the quest in the city the dragon does not attack you, plant it with a dragon slayer or hit it with a ranged weapon.

In the "Optional" folder you will find a couple of fixes in case you encounter these problems:
WyrmstoothTravelCrashHotfix - prevents a crash to the desktop that occurs when traveling to the Fang of the Wyrm due to the inability to load music from the bsa archive.
WyrmstothMapMarkerHotfix - turns on the marker on the Wyrm's Fang map at the Solitude docks, if it does not turn on automatically when you first arrive at the Wyrm's Fang.

What's new in version 1.13 ()

  • Many bugs have been fixed.
  • Added an additional trigger to activate the Fang of the Wyrm marker on the map.
  • Added House of Refuge of the Dark Brotherhood.
  • Added new random events.
  • Arvak can now be summoned in both the Fang of the Wyrm and Dithmrost.
  • Bulak now sells potions and ingredients.
  • etc

Have dragons long seemed something ordinary to you? And it’s true, few of them are endowed with their own name and their own opinion. But not this time! Vulturkrah - the horror of the hold, Vulturkrah - the destroyer of the Fang of the Wyrm has far-reaching plans. However, those who will oppose him are far from newbies. A team of the best professional mercenaries that you have to assemble during the quest, and you are the mighty Dovahkiin, the only one who is able to openly fight the dragon. Your path is long and full of adventures, but you can do it! Your goal is the Fang of the Wyrm and a huge reward!

Peculiarities:
- Large quest line with well-developed characters and several side branches
- Huge new island with a normal map and places to explore
- New weapons, new spells
- About 30 new characters
- 17 new quests: 2 main and 15 additional.
- About 500 lines of voiced dialogue
- New city
- Exciting adventures in the legendary Dimfrost abyss
- Full character voice acting (English)
- A house for the player - a whole fort with the possibility of improvement
The quest will begin when Theodine Bien, a courier for the Imperial Eastern Company, talks to you.

Notes:
1. To start the quest, you must reach level 10 and start the main quest - receive the call of the Greybeards, at a minimum.
2. It is better to be in the city during the day so that the courier can find you.
3. The mod does not require any plugins to work, however, it is quite conflicting. Save constantly so that you have somewhere to roll back if the quest fails.
4. If at the end of the quest in the city the dragon does not attack you, plant it with a dragon slayer or hit it with a ranged weapon.

In the "Optional" folder you will find a couple of fixes in case you encounter these problems:
WyrmstoothTravelCrashHotfix - prevents a crash to the desktop that occurs when traveling to the Fang of the Wyrm due to the inability to load music from the bsa archive.
WyrmstothMapMarkerHotfix - turns on the marker on the Wyrm's Fang map at the Solitude docks, if it does not turn on automatically when you first arrive at the Wyrm's Fang.

What's new in version 1.13 ()

  • Many bugs have been fixed.
  • Added an additional trigger to activate the Fang of the Wyrm marker on the map.
  • Added House of Refuge of the Dark Brotherhood.
  • Added new random events.
  • Arvak can now be summoned in both the Fang of the Wyrm and Dithmrost.
  • Bulak now sells potions and ingredients.
  • etc

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