Attention!!!

This version 1.06.16 is only compatible with game version 1.9.32.0.8


Description:
Basic concept of creation SKSE- expanded functionality and optimization of the game itself TES 5 Skyrim, and its editor Creation Kit. For now SKSE is already quite functional, it eliminates some errors in the game itself, loading on PCs with weak configurations, and can also be used to create game modifications

Update: 1.06.16

  • Fixed script EquipItemById which did not handle element stacks properly
  • Fixed an error when equipping, extracting and receiving magic in the section " Favorites"
Update: 1.06.15
  • Fixed script EquipItemEx, which caused a conflict between two weapons of the same type with different improvements (not equipped in the left and right hands)
  • Scripts fixed Game.UnbindObjectHotkey/GetHotkeyBoundObject/IsObjectFavorited(this is a fix for hotkeys)
  • Fixed all existing scroll functions (They were originally defined, but were never linked)
  • Added script Scroll.GetCastTime
  • Script changed ActorAction cost slot according to other functions 0-left 1-right 2-vote
  • Added script Actor.EquipItemById/GetEquippedItemId/GetWornItemId
Update: 1.06.14
  • Personally, I didn’t understand anything about the updates, but apparently everything described below has a very good effect on game scripts
  • TESCombatStyle now clones correctly along the path TempClone(author's implementation is used instead Bethesda)
  • minidump reporting is ignored" known"crash when exiting the game (error in the game engine)
  • Added script ObjectReference.IsOffLimits and corrected the file Actor.GetNthSpell
  • Added script Actor.GetEquippedObject,returns the initial form of equipping objects on the left, right and voice slots
  • Script HasKeywordString returned value false,If keyword not found
  • Scripts added Game.IsObjectFavorited/UnbindObjectHotkey/GetHotkeyBoundObject to check if the element/spells were in favorites
  • Scripts added ActionScript StoreIndices/LoadIndices for linking indexes in menus
  • Scripts reconfigured ActionScript GetActivePlayerEffects for hidden and inactive effects
  • Added SKSE.GetPluginVersion
  • Added script ActorIsSwimming/SheatheWeapon/IsAIEnabled
  • Added script Game.GetPlayerMovementMode(Control mode)
  • Added script ActorBase.GetTemplate(Returns the root template ActorBase)
  • Added racial script /ActorBase.Get/SetSkin/
  • Added event script ActorAction
  • Added script Weapon.Get/SetEquipType/Skill/Resist/CritEffect/CritEffectOnDeath/ CritMultiplier/EnchantmentValue/EquippedModel
  • Added plugin API(For handling heavy tasks NetImmerse)
The update includes:
  • support - patch 1.9.32.0.8
  • Fixed a bug that prevented saving
  • Added Book.IsTakeable
Requirements:
How to update:
Just before updating, save to a clean save in the pause menu in a new save slot and exit the game
Update on top old version with replacement of all files

Installation:

  • Place the contents of the archive in the game folder (not in DATA!!!)
  • Launch the game only through skse_loader.exe

Skyrim Script Extender (as this mod is commonly called among players “SKSE”) is a third-party plugin for personal computer, used for Elder Scrolls V: Skyrim. This is practically the most necessary of all existing tools from developers, which provides ordinary users with the opportunity to restore, change and, of course, produce mods. Mods (the full word is modifications) are considered modifications of program codes for individual settings. If a player intends to rewrite the Elder Scrolls V: Skyrim codes on his laptop or computer, then this will require installing the skse plugin for Skyrim. How can I install it on a PC?

Detailed instructions written specifically for installing Skyrim Script Extender:

1.First you need to search for SKSE. Of course, it is better to download the skse plugin from the official website of those who developed it.

This way you will have no doubts about the safety of the downloaded file and whether there are errors in it. To be sure, it is better to scan it with your antivirus. Often, unscrupulous people put a bunch of malicious files. If this does happen to you, then an anti-virus scan will easily detect them and remove them. Download the “7z archive”, not the provided “installer”. It is better to install the files yourself so that no problems arise during the process.

3.You need to extract the contents of SKSE from the archive. After launching 7-zip, you need to open the archive by clicking on it. Then select the function 7-Zip → Extract here. The folder will be saved there too.

4.Find the installed Skyrim directory. Skyrim often asks for Steam, so you need to find everything in the catalog. Often it is located in the following path: “C:\Program Files\Steam\steammapps\common\skyrim\”. (No need to enter quotation marks)

6.Then be sure to copy all existing data files.dll and installation files.exe from the SKSE folder in Skyrim. In fact, these are almost any files, except for the two remaining folders.

7.When the request window appears, you must select the option “overwrite or replace existing files”

9.Move all existing .pex from the SKSE folder to the location where Skyrim scripts are stored. When a pop-up window appears, select the already familiar “overwrite or replace existing files” option. Others can be left alone, unless you prefer to create mods completely from scratch.

10. You need to return back to the Skyrim catalog.

11.Click the cursor on the “.skse_loader.exe” icon and “Create a shortcut”.

12.Move it directly to the desktop.

13.Launch the already modified Steam directory.

14.Double-click on the “skse loader.exe” icon to launch Skyrim. From now on, you have the opportunity to use skse for Skyrim; how to install mods using it will be indicated in another instruction.

Hint for users. Before installing mods on your game, create it backup copy. Then, if you suddenly damage any files, you will always have the opportunity to install them again, without losing progress in the game.

Happy gaming!

Attention!!!
This version 1.07.01 is only compatible with game version 1.9.32.0.8

Description:
The main concept of creating SKSE is to expand the functionality and optimize both the TES 5 Skyrim game itself and its Creation Kit editor. At the moment, SKSE is already quite functional, it eliminates some errors in the game itself, loading on PCs with weak configurations, and can also be used to create game modifications and is very necessary for the game and various mods

Update:1-07-01
- Version 1.07.01 has left the alpha stage, now it is a full-fledged release, I don’t even know what is described below, all the values ​​are scripted, since it’s all updated, it means the game needs it all. Please note, after updating to version 1.07.01, when starting the game, there may be a delay of several seconds, this occurs with the redistribution and updating of new files and changes, then the game will start as usual, then all subsequent logins to the game will be fast
- Fixed IsValidRace for armor for all races
- Added MagicEffect.GetCasting/DeliveryType
- Fixed a crash when calling UpdateWeight when NPCs have missing facegen files
- GetTotalItemWeight, added correct calculation of variables
- Added script Potion.IsPoison, GetUseSound
- Added Weapon.GetTemplate script
- Added script Ammo.IsBolt, GetProjectile, GetDamage
- Added script Game.GetDialogueTarget
- Added parameter SKSETaskInterface::AddUITask
- Added serialization of remote forms
- Added parameter SKSEMessagingInterface
- Removed the system of messages notifying about incorrect saving and loading
- WornObject.GetDisplayName scripts returned the base form-name
- Added script WornObject, ObjectReference.GetPoison
- Added DirectX SDK required for compilation
- Fixed the WornObject script responsible for checking slots/masks
- Added parameter NetImmerse.SetNodePosition
- Added parameter Actor.GetFurnitureReference
- Added parameter Game.GetCurrentCrosshairRef
- Added parameter NetImmerse.GetRelativeNodePositionx/Y/Z
- Added Actor.Set/ResetExpressionPhoneme/modifier
- Added parameters Form.HasWorldModel Get/SetWorldModelPath/NumTextureSets/NthTextureSet/SetWorldModelNthTextureSet
- Added parameter HeadPart.IsExtraPart
- Added parameter Form.IsPlayable
- Added parameter ObjectReference.GetAllForms

Update:1-07-00
- Everything described below I don’t even know what it refers to, all the values ​​are scripted, since it’s all updated, it means it’s necessary
- Added parameter Game.GetFormEx, which is needed to work with formIds >= 0x80000000
- Added parameter UI.Open/CloseCustomMenu
- Added parameter Actor.ReplaceHeadPart, ActorBase.GetNumOverlayHeadParts, GetNthOverlayHeadPart, GetIndexOfOverlayHeadPartByType
- Added Math.Log parameter
- Added parameter Ingredient.GetIsNthEffectKnown
- Fixed SetPlayerTintMaskColor alpha script
- Enabled temporary Papyrus plugin API
- Added parameter ActiveMagicEffect.GetMagnitude
- Added parameter Art.Get/SetModelPath
- Added many MagicEffect and Tree functions
- Added ModEvent and UICallback parameter
- Added parameter ObjectReference.Get/SetDisplayName
- Added parameter Enchantment.SetNthEffectMagnitude/Area/Duration
- Added parameter Form.SetPlayerKnows
- Added parameter Enchantment.GetBaseEnchantment
- Added parameter Perk.GetNextPerk
- Added ActorValueInfo parameter
- Added LeveledActor/Item/Spell parameter
- Added parameter Game.Get/SetPlayerExperience, GetExperienceForLevel
- Added parameter ObjectReference.GetEnableParent, Get/Set/CreateEnchantment, GetNumReferenceAliases, GetNthReferenceAlias
- Fixed Get/SetGoldValue script for AlchemyItems
- Added DefaultObjectManager parameter
- Thanks to the author of the "Skyrim Memory Patch" from sheson: added configuration of game memory sizes
DefaultHeapInitialAllocMB=<512 мб>
ScrapHeapSizeMB=<256 мб>

How to update from the previous version to 1.07.01:
Just before updating, save to a clean save in the pause menu in a new save slot and exit the game
Update over the old version and replace all files

Requirements:
- Game version v1.9.32.0.8

Installation:
- Place the entire contents of the archive in the game folder (not in the DATA folder itself, but in the root of the game where the game launch file TESV.exe is located), confirm the merger of folders and files, that is, on top of the previous version, replacing all files
- Create the skse.ini file or download the SKSE.ini file here, place it at Data/SKSE and write the following lines: (but this is only relevant for Windows with 64-bit bits and with at least 4 GB of RAM, for Windows with With a 32-bit capacity, these lines and parameters are not relevant and will be of no use, so if anyone has Windows with a 32-bit capacity, then do not even enter these parameters!!!)
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256
- Launch the game only through skse_loader.exe (the icon can be placed on the desktop by making a shortcut to the desktop from the game folder)
- After entering the game, press pause and in the lower left corner of the screen you will see the game version 1.9.32.0.8 and next to it will be written 1.7.1 SKSE

Note:

1 - If you have installed the patch to increase performance "Skyrim Memory Patch" from sheson, then simply install the new SKSE 1.07.01 on top with replacing the files and that's it, the files skse_loader.exe and skse_steam_loader.dll will be replaced, and the file mempatch.dll in the folder Data/SKSE/Plugins, and the SKSE.ini file can be downloaded here

2 - If you want to use both SKSE 1.07.01 and SSME 1.8.0.0, then do not add the parameters in the SKSE.ini file:

DefaultHeapInitialAllocMB=768

ScrapHeapSizeMB=256

3 - For those who do not start the game, create a shortcut to the skse_loader.exe file by placing it on the desktop, open the shortcut properties with the right mouse button and in the “Object” line, for example “C:\Program Files (x86)\TES V - Skyrim\skse_loader.exe" (this is my path, yours may be different), so, in this line "C:\Program Files (x86)\TES V - Skyrim\skse_loader.exe" add -forcesteamloader" , in the end it will be like this "C:\Program Files (x86)\TES V - Skyrim\skse_loader.exe" -forcesteamloader" and click apply and try to start the game. (note and important!!! note, between skse_loader.exe" and -forcesteamloader" you need to put a space, this is how it should be skse_loader.exe" -forcesteamloader", and if you do this skse_loader.exe"-forcesteamloader", then when saving changes will write that the format is incorrect.

SKSE is a kind of extension for the game The Elder Scrolls V: Skyrim, which performs several important functions at once. The first of them follows from the full name of the tool - Skyrim Script Extender. Yes, this application really adds new scripts and parameters to the game client libraries. For what? Well, this is a more interesting question. Firstly, the “expander” helps to significantly optimize the game, allowing you to launch and comfortably play it on relatively weak computers. Another important advantage of SKSE is the correction of a number of errors that the developers never bothered to fix even with the latest patch (1.9.32.0.8) at the time of writing this review. Especially many changes concern problems with objects “falling” into textures. Skyrim Script Extender also fixes some bugs in dialogues and problems with using the inventory.

Launching modifications

But basically SKSE is installed in order to be able to use some mods. The Elder Scrolls V: Skyrim is a game for which thousands of modifications of various purposes and scales have been created. That's just standard set The scripts added to the game client are not enough to work with some of them. This is where Skyrim Script Extender comes to the rescue, adding new parameters and configurations. By the way, in addition to the game client itself, SKSE also makes the necessary changes to the official set of developer tools - the Creation Kit.

Script Extender is distributed completely free of charge, but some of its versions may be incompatible with some versions of the distribution. Be sure to pay attention to this before you start downloading. Don't forget that to work with SE versions ( Special Edition) there is also a separate version of SKSE.

Key Features

  • optimization and bug fixes;
  • Not compatible with all versions of The Elder Scrolls V: Skyrim client;
  • making changes to the Creation Kit;
  • the need for installation to run some modifications;
  • free distribution.

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