Which lines of c are written correctly. Strings in C language
The modern C++ standard defines a class with functions and properties (variables) for organizing work with strings (in the classical C language there are no strings as such, there are only arrays of char characters):
#include
#include#include
To work with strings, you also need to connect a standard namespace:
Using namespace std;
Otherwise, you will have to specify the std::string class descriptor everywhere instead of string .
Below is an example of a program working with string (does not work in older C-compatible compilers!):
#include
The main features that the string class has:
- initialization with a character array (a built-in string type) or another object of type string . A built-in type does not have the second capability;
- copying one line to another. For a built-in type you have to use the strcpy() function;
- access to individual characters of a string for reading and writing. In a built-in array, this is done using an index operation or indirect addressing using a pointer;
- comparing two strings for equality. For a built-in type, the functions of the strcmp() family are used;
- concatenation (concatenation) of two strings, producing the result either as a third string or instead of one of the original ones. For a built-in type, the strcat() function is used, but to get the result in a new line, you need to use the strcpy() and strcat() functions sequentially, and also take care of memory allocation;
- built-in means of determining the length of a string (class member functions size() and l ength()). The only way to find out the length of a built-in type string is by calculating it using the strlen() function;
- ability to find out if a string is empty.
Let's look at these basic features in more detail.
Initializing Strings when describing and string length(not including the terminating null terminator):
String st("My string\n"); cout<< "Длина " << st << ": " << st.size() << " символов, включая символ новой строки\n";
The string can also be empty:
String st2;
To check that is the line empty, you can compare its length with 0:
If (! st.size()) // empty
or use the empty() method, which returns true for an empty string and false for a non-empty one:
If (st.empty()) // empty
The third form of string creation initializes an object of type string with another object of the same type:
String st3(st);
The string st3 is initialized with the string st . How can we make sure these the lines match? Let's use the comparison operator (==):
If (st == st3) // initialization worked
How copy one line to another? Using the normal assignment operator:
St2 = st3; // copy st3 to st2
For string concatenation the addition operator (+) or the addition plus assignment operator (+=) is used. Let two lines be given:
String s1("hello, "); string s2("world\n");
We can get a third string consisting of a concatenation of the first two, this way:
String s3 = s1 + s2;
If we want to add s2 to the end of s1, we should write:
S1 += s2;
The addition operation can concatenate class objects string not only among themselves, but also with built-in type strings. You can rewrite the example above so that special characters and punctuation marks are represented by the built-in char * type, and significant words are represented by objects of the class string:
Const char *pc = ", "; string s1("hello"); string s2("world"); string s3 = s1 + pc + s2 + "\n"; cout<< endl << s3;
Such expressions work because the compiler "knows" how to automatically convert objects of the built-in type to objects of the string class. It is also possible to simply assign a built-in string to a string object:
String s1; const char *pc = "a character array"; s1 = pc; // Right
The inverse transformation in this case doesn't work. Attempting to perform the following built-in type string initialization will cause a compilation error:
Char *str = s1; // compilation error
To perform this conversion, you must explicitly call a member function called c_str() ("C string"):
Const char *str = s1.c_str();
The c_str() function returns a pointer to a character array containing the string object's string as it would appear in the built-in string type. The const keyword here prevents the "dangerous" possibility in modern visual environments of directly modifying the contents of an object via a pointer.
TO individual characters An object of type string, like a built-in type, can be accessed using the index operation. For example, here is a piece of code that replaces all periods with underscores:
String str("www.disney.com"); int size = str.size(); for (int i = 0; i< size; i++) if (str[i] == ".") str[ i ] = "_"; cout << str;
Replace(str.begin(), str.end(), ".", "_");
True, it is not the replace method of the string class that is used here, but the algorithm of the same name:
#include
Because the string object behaves like a container, other algorithms can be applied to it. This allows you to solve problems that are not directly solved by the functions of the string class.
Below is a brief description of the main operators and functions of the string class; links in the table lead to Russian-language descriptions on the Internet. A more complete list of the capabilities of the string class can be obtained, for example, on Wikipedia or on the website cplusplus.com.
Specifying characters in a string |
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operator= |
assigns values to a string |
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assign |
assigns characters to a string |
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Access to individual characters |
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at |
getting the specified character and checking if the index is out of bounds |
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operator |
getting the specified character |
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front |
getting the first character |
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back |
getting the last character |
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data |
returns a pointer to the first character of the string |
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c_str |
returns unmodifiable a C character array containing the characters of the string |
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Line Capacity Check |
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empty |
checks if a string is empty |
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size |
returns the number of characters in a string |
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max_size |
returns the maximum number of characters |
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reserve |
reserves storage space |
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String operations |
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clear |
clears the contents of a string |
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insert |
inserting characters |
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erase |
deleting characters |
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push_back |
adding a character to the end of a string |
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pop_back |
removes the last character |
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append |
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operator+= |
appends characters to the end of a string |
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compare |
compares two strings |
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replace |
replaces every occurrence of the specified character |
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substr |
returns a substring |
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copy |
copies characters |
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resize |
changes the number of characters stored |
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--- C# Guide --- Strings From a regular programming point of view, string string data type is one of the most important in C#. This type defines and supports character strings. In a number of other programming languages, a string is an array of characters. And in C#, strings are objects. Therefore, the string type is a reference type. Building stringsThe simplest way to construct a character string is to use a string literal. For example, the following line of code assigns the string reference variable str a reference to a string literal: String str = "Example string"; In this case, the variable str is initialized with the sequence of characters "Example String". An object of type string can also be created from an array of type char. For example: Char chararray = ("e", "x", "a", "m", "p", "l", "e"); string str = new string(chararray); Once a string object is created, it can be used anywhere you need a string of text enclosed in quotes. String persistenceOddly enough, the contents of an object of type string cannot be changed. This means that once a character sequence has been created, it cannot be changed. But this limitation contributes to a more efficient implementation of character strings. Therefore, this seemingly obvious disadvantage actually turns into an advantage. Thus, if a string is required as a variation of an existing string, then for this purpose a new string should be created containing all the necessary changes. And since unused string objects are automatically collected as garbage, you don’t even have to worry about the fate of unnecessary strings. It should be emphasized, however, that variable references to strings (that is, objects of type string) are subject to change, and therefore they can refer to another object. But the contents of the string object itself do not change after it is created. Let's look at an example: Static void addNewString() ( string s = "This is my stroke"; s = "This is new stroke"; ) Let's compile the application and load the resulting assembly into the ildasm.exe utility. The figure shows the CIL code that will be generated for the void addNewString() method: Note that there are numerous calls to the ldstr (string load) opcode. This CIL ldstr opcode performs loading of a new string object onto the managed heap. As a result, the previous object that contained the value "This is my stroke" will eventually be garbage collected. Working with StringsIn class System.String a set of methods is provided for determining the length of character data, searching for a substring in the current string, converting characters from uppercase to lowercase and vice versa, etc. Next we will look at this class in more detail. Field, Indexer, and String Class PropertyThe String class defines a single field: Public static readonly string Empty; The Empty field denotes an empty string, i.e. a string that does not contain any characters. This is different from an empty String reference, which is simply made to a non-existent object. In addition, the String class defines a single read-only indexer: Public char this ( get; ) This indexer allows you to get a character at a specified index. Indexing of strings, like arrays, starts from zero. String objects are persistent and do not change, so it makes sense that the String class supports a read-only indexer. Finally, the String class defines a single read-only property: Public int Length ( get; ) The Length property returns the number of characters in the string. The example below shows the use of the indexer and the Length property: Using System; class Example ( static void Main() ( string str = "Simple string"; // Get the length of the string and the 6th character in the line using the indexer Console.WriteLine("Length of the string - (0), 6th character - "(1)"" , str.Length, str); String Class OperatorsThe String class overloads the following two operators: == and !=. The == operator is used to test two character strings for equality. When the == operator is applied to object references, it typically tests whether both references are made to the same object. And when the == operator is applied to references to objects of type String, the contents of the strings themselves are compared for equality. The same applies to the != operator. When it is applied to references to objects of type String, the contents of the strings themselves are compared for inequality. However, other relational operators, including =, compare references to objects of type String in the same way as they compare references to objects of other types. And in order to check whether one string is greater than another, you should call the Compare() method defined in the String class. As will become clear, many types of character string comparisons rely on cultural information. But this does not apply to the == and != operators. After all, they simply compare the ordinal values of characters in strings. (In other words, they compare the binary values of characters that have not been modified by cultural norms, that is, locale standards.) Therefore, these operators perform string comparisons in a case-insensitive and culture-insensitive manner. String class methodsThe following table lists some of the most interesting methods in this class, grouped by purpose:
The following example program uses several of the above methods: Using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication1 ( class Program ( static void Main(string args) ( // Compare the first two lines string s1 = "this is a string"; string s2 = "this is text, and this is a string"; if (String.CompareOrdinal(s1, s2) != 0) Console.WriteLine("Strings s1 and s2 are not equal"); if (String.Compare(s1, 0, s2, 13, 10, true) == 0) Console.WriteLine("However, they contain same text"); // Concatenation of strings Console.WriteLine(String.Concat("\n" + "One, two ","three, four")); // Search in a string // First occurrence of a substring if (s2. IndexOf("this") != -1) Console.WriteLine("The word \"this\" is found in the line, it is "+ "located at: (0) position", s2.IndexOf("this")); / Last occurrence of the substring if (s2.LastIndexOf("this") != -1) Console.WriteLine("The last occurrence of the word \"this\" is " + "at (0) position", s2.LastIndexOf("this" )); // Search from an array of characters char myCh = ("Y","x","t"); if (s2.IndexOfAny(myCh) != -1) Console.WriteLine("One of the characters from the array ch "+ "found in the current line at position (0)", s2.IndexOfAny(myCh)); // Determine whether the line begins with the given substring if (s2.StartsWith("this is text") == true) Console.WriteLine("Substring found!"); // Determine whether the string contains a substring // using the example of determining the user's OS string myOS = Environment.OSVersion.ToString(); if (myOS.Contains("NT 5.1")) Console.WriteLine("Your operating system is Windows XP"); else if (myOS.Contains("NT 6.1")) Console.WriteLine("Your operating system is Windows 7"); Console.ReadLine(); ) ) ) A little about string comparison in C#Probably the most common of all character string operations is comparing one string to another. Before looking at any string comparison methods, it's worth emphasizing the following: String comparisons can be done in the .NET Framework in two main ways: First, the comparison may reflect the customs and norms of a particular cultural environment, which are often cultural settings that come into play when the program is implemented. This is standard behavior for some, but not all comparison methods. And secondly, the comparison can be made regardless of cultural settings only by the ordinal values of the characters that make up the string. Generally speaking, non-cultural comparisons of strings use lexicographical order (and linguistic features) to determine whether one string is greater than, less than, or equal to another string. In ordinal comparison, strings are simply ordered based on the unmodified value of each character. Because of the differences in the way cultural string comparisons and ordinal comparisons differ, and the consequences of each such comparison, we strongly recommend that you follow the best practices currently offered by Microsoft. After all, choosing the wrong method for comparing strings can lead to incorrect operation of the program when it is operated in an environment different from the one in which it was developed. Choosing how to compare character strings is a very important decision. As a general rule, and without exception, you should choose to compare strings in a culturally sensitive manner if this is done for the purpose of displaying the result to the user (for example, to display a series of strings sorted in lexicographical order). But if the strings contain fixed information that is not intended to be modified for cultural differences, such as a file name, keyword, website address, or security value, then you should choose ordinal string comparison. Of course, the characteristics of the particular application being developed will dictate the choice of an appropriate method for comparing character strings. The String class provides a variety of string comparison methods, which are listed in the table above. The most universal among them is the Compare() method. It allows two strings to be compared in whole or in part, case-sensitive or case-insensitive, in a manner specified by the type parameter StringComparison, as well as cultural information provided by the type parameter CultureInfo. Those overloads of the Compare() method that do not include a parameter of type StringComparison perform a case- and culture-sensitive comparison of character strings. And in those overloaded variants that do not contain a CultureInfo type parameter, information about the cultural environment is determined by the current runtime environment. The StringComparison type is an enumeration that defines the values shown in the table below. Using these values, you can create string comparisons that suit the needs of your specific application. Therefore, adding a parameter of type StringComparison extends the capabilities of the Compare() method and other comparison methods such as Equals(). This also makes it possible to unambiguously indicate how strings are intended to be compared. Because of the differences between culturally sensitive string comparisons and ordinal comparisons, it is important to be as precise as possible in this regard.
In any case, the Compare() method returns a negative value if the first string compared is less than the second; positive if the first string compared is greater than the second; and finally, zero if both strings being compared are equal. Although the Compare() method returns zero if the strings being compared are equal, it is generally better to use the Equals() method or the == operator to determine whether character strings are equal. The fact is that the Compare() method determines the equality of the compared strings based on their sort order. Thus, if a cultural comparison is made between strings, both strings may be the same in their sort order, but not equal in substance. By default, string equality is determined in the Equals() method, based on the ordinal values of the characters and without taking into account the cultural environment. Therefore, by default, both strings are compared in this method for absolute, character-by-character equality, similar to how it is done in the == operator. Despite the great versatility of the Compare() method, for simple ordinal comparisons of character strings it is easier to use the CompareOrdinal() method. Finally, keep in mind that the CompareTo() method only performs culturally sensitive string comparisons. The following program demonstrates the use of the Compare(), Equals(), CompareOrdinal() methods, and the == and != operators to compare character strings. Note that the first two comparison examples clearly demonstrate the differences between culturally sensitive string comparisons and ordinal comparisons in an English-speaking environment: Using System; class Example ( static void Main() ( string str1 = "alpha"; string str2 = "Alpha"; string str3 = "Beta"; string str4 = "alpha"; string str5 = "alpha, beta"; int result; / / First, demonstrate the differences between culture-sensitive string comparison // and ordinal comparison result = String.Compare(str1, str2, StringComparison.CurrentCulture); Console.Write("Culture-sensitive string comparison: "); ) Console.WriteLine(str1 + " greater than " + str2); else Console.WriteLine(str1 + " equal to " + str2); result = String.Compare(str1, str2, StringComparison.Ordinal); lines: "); if (result 0) Console.WriteLine(str1 + " greater than " + str2); else Console.WriteLine(str1 + " equal to " + str4); // Use the CompareOrdinal() method result = String.CompareOrdinal( str1, str2); Console.Write("Comparing strings using CompareOrdinal():\n"); if (result 0) Console.WriteLine(str1 + " greater than " + str2); else Console.WriteLine(str1 + " equal to " + str4); Console.WriteLine(); // Determine string equality using the == operator // This is an ordinal comparison of character strings if (str1 == str4) Console.WriteLine(str1 + " == " + str4); // Define line inequality using the != operator if(str1 != str3) Console.WriteLine(str1 + " != " + str3); if(str1 != str2) Console.WriteLine(str1 + " != " + str2); Console.WriteLine(); // Perform a case-insensitive ordinal comparison of strings // using the Equals() method if(String.Equals(str1, str2, StringComparison.OrdinalIgnoreCase)) Console.WriteLine("Comparison of strings using the Equals() method with the " + "OrdinalIgnoreCase parameter: \n" + str1 + " equals " + str2); Console.WriteLine(); // Compare parts of strings if(String.Compare(str2, 0, str5, 0, 3, StringComparison.CurrentCulture) > 0) ( Console.WriteLine("Compare strings taking into account the current cultural environment:" + "\n3 first characters of the string " + str2 + " more than the first 3 characters of the line " + str5); ) ) ) Running this program produces the following output: In this lesson we will discuss C-style strings; you may have already seen these strings on our website or in any other textbook. In fact, C-strings are just arrays of characters but, with their own specifics, thus we always know where the end of the line is. In this article we will look at several functions for working with strings, for example, you - copy, concatenate, get the length of a string. What are strings?Note that along with C-style strings, which are essentially simple arrays, there are also string literals, such as this "literal" . In reality, both strings and literals are simply sets of characters located side by side in the computer's memory. But there is still a difference between arrays and literals: literals cannot be changed, and strings can. Any function that takes a C-style string can also take a literal as a parameter. There are also some entities in C that may look like strings when in fact they are not. I’m talking about characters now, they are enclosed in single quotes, here’s an example - “a”, as you can see, this is not a string. A character can, at a specific location, be assigned to a string, but characters cannot be processed as a string. If you remember, arrays work like pointers, so if you pass a single character into a string, it will be considered an error. From the above, you should have realized that strings are arrays of characters, and string literals are words surrounded by double quotes. Here's another example of a literal: "This is a static string" Have you forgotten about the specificity of strings, which was mentioned a little higher? So, C-strings must always end with a null character, literally “\0”. Therefore, to declare a string consisting of 49 letters, you need to reserve an additional cell for the null character: Char myString; As you can see from the example, the length of the array is 50 characters, 49 of which will be a line and one, the last one will be a null character. It is important to remember that there must always be a null character at the end of C-lines, just as there is a period at the end of every sentence. Although the null character is not displayed when the string is output, it still takes up space in memory. So technically, in an array of fifty elements, you could only store 49 letters because the last character is needed to terminate the string. Additionally, pointers can also be used as a string. If you read the article about , you can do something like this: Char *myString; // char type pointer myString = malloc(sizeof(*myString) * 64); // memory allocation In this example, we have allocated 64 memory locations for the myString array. To free memory, use the free() function. Free(myString); Using StringsStrings are useful when you need to perform various operations on text information. For example, if you want the user to enter a name into a program, you would use a string. Using the scanf() function to input a string works, but may result in a buffer overflow. After all, the input string may be larger than the size of the buffer string. There are several ways to solve this problem, but the simplest way is to use , which is declared in the header file When reading input from the user, it will read all characters except the last one. After that, a zero terminator will be placed at the end of the read line. The fgets() function will read characters until the user presses Enter. Let's see an example of using fgets(): #include The first parameter to fgets() is a string, the second parameter is the size of the string, and the third parameter is a pointer to the input data stream. Result of the program: <ВВОД>... As you can see, from the program output, a newline character - "\n" - entered the input line. This happened because fgets() counted the Enter button press into the string myString and completed its work. This means you may need to manually remove the newline character. One way to do this is character-by-character enumeration. Let's modify the program and remove the newline character: #include Please note that if the input string contains less than 100 characters, then a newline character will also be included in the string. Therefore, we can remove this character using simple brute force. We added a loop to the program in which we loop through the characters of the string, lines 12-19. And when we encounter a newline character, we replace it with a null character, line 16. Result of the program: Enter a long line: Fate leaves its mark You have entered the following line: Fate leaves its mark To close this window, click<ВВОД>... That's all for now. In the next article I will tell you about special functions for working with strings. P.S.: We all love to watch different video recordings, but sometimes it happens that it is not always possible to play some video file formats. 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